Reddit offworld trading company
A too-tactical focus takes away the whole point of the game. The game is about snowballing your capacity to produce and prosper.
#REDDIT OFFWORLD TRADING COMPANY SERIES#
Tactics dominate and the strategic tradeoffs become less relevant.Ĭivilization series is ultimately a game about producing things. I think Civ5 went in the wrong direction. The answer was to simply make stacks an explicit gameplay element - "armies" would absorb "units" as you built them and you would only have to think about 5-10 "armies" on your map at a time. The stack of doom is a natural phenomenon and the only "problem" is it took too many clicks to manage compared to the gameplay relevance of what was in each stack. It's all about opportunity costs, building a unit means not building a temple or lab, researching a military tech means not researching an infrastructure technology and so on. The military subsystem interacts with the rest of the game in strategic terms. It comes down to asking, which is more relevant to civ as a game genre, strategy or tactics? And I think the answer is clearly strategy. If strategy can beat tactics then by definition tactics cannot beat strategy.Įdit: to restate that better: in a game where strategy reliably beats tactics, that necessarily means tactics reliably loses to strategy. In other words one of these factors will always dominate. If a small group of units can hold off an arbitrarily large enemy using the right maneuevers and tactics (Civ5) then there's little point to all the infrastructural effort the AI put in to build his large army.Ĭonversely, if 30 units always beat 10 units (Civ3&4), then there's not much point to modeling all the maneuvering on the battlefield because even the most gifted tactician can't change the outcome. To see why they are incompatible consider a case where your civ is invaded by a much larger AI. (Here "tactics" is things like Napoleon outmaneuvering the enemy at Austerlitz, and "strategy" is things like the USSR building the right tanks for years before Germany invaded.) I think Civ5 shows why you cannot have military strategy and military tactics in the same game. You can buy Offworld Trading Company right now at įinally, here is a peek at one of my board game shelves: It is an economic RTS set on Mars, and you can read more about it at.
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Our first game, Offworld Trading Company, came out on Steam Early Access in February. I founded Mohawk Games in 2013 as a studio dedicated to making high-quality and innovative strategy games. I was the lead designer of Civilization 4 and also wrote most of the game and AI code. I got my start at Firaxis Games in 2000, working as a designer/programmer on Civilization 3.
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I have been designing video games for 15 years. Follow us on Twitter or Like us on Facebook!įacebook Twitter Instagram Calendar Please check out our Rules and FAQs.Email us at Step-by-step guide to doing an AMA.See more on our comment removals policy here.
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